Win Rate 100.0%
• Plays 1
1/14
Black Mist Scythe
Cost: 400
+100 Health
+3 Gold Per 10 Seconds
Sanguine Blade
Cost: 3000
Combine cost: 1000
+15% Life Steal
Berserker's Greaves
Cost: 1100
Combine cost: 500
Passive Mark of the Kindred Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
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Q Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | Dance of Arrows Kindred tumbles and shoots up to three arrows at nearby targets. | |||||||||||||
W Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | Wolf's Frenzy Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health. | |||||||||||||
E Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | Mounting Dread Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage. | |||||||||||||
R Lamb's Respite Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed. | Lamb's Respite Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed. | Lamb's Respite Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed. | Lamb's Respite Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed. |