Win Rate 59.0%
• Plays 271
1/15
Ninja Tabi
Cost: 1100
Combine cost: 500
Death's Dance
Cost: 3600
Combine cost: 500
+30 Armor
+30 Magic Resist
+10% Cooldown Reduction
Sunfire Cape
Cost: 2750
Combine cost: 650
+60 Armor
Passive Iron Ambassador Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
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Q Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | Hammer Shock Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay. | |||||||||||||
W Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | Steadfast Presence Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded. | |||||||||||||
E Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | Heroic Charge Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | |||||||||||||
R Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away. | Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away. | Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away. | Keeper's Verdict Poppy channels a hammer strike that knocks enemies very far away. |