Win Rate 58.7%
• Plays 271
1/10
Enchantment: Cinderhulk
Cost: 2500
Combine cost: 600
+15% Bonus Health
Dead Man's Plate
Cost: 2900
Combine cost: 1100
+60 Armor
Boots of Swiftness
Cost: 900
Combine cost: 600
Passive Spiked Shell Rammus' basic attacks deal bonus magic damage, scaling with his Armor. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | Powerball Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. | |||||||||||||
W Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | Defensive Ball Curl Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time. | |||||||||||||
E Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | Frenzying Taunt Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active. | |||||||||||||
R Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. | Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. | Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. | Tremors Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors. |